The Naor hordes have been driven from the walls, but the Dendressi forces are scattered and fragmented, and their gravest threat lies before them. For their queen has slain the ruling council and fled with the magical artifacts known as the hearthstones, and she is only a few days from turning them to her mad ends. The Altenerai corps has suffered grievous casualties, and Elenai’s hearthstone and her source of sorcerous power has been shattered. She and her friends have no choice but to join with the most unlikely of allies. Their goal: to find the queen’s hiding place and somehow stop her before she wakes the goddess who will destroy them all…
While the savage Naor clans prepare to march on the heart of the Allied Realms, Rylin infiltrates the highest of the enemy ranks to learn their secrets and free hundreds of doomed prisoners. His ailing mentor Varama leads the ever-dwindling Altenerai corps in a series of desperate strikes to cripple the Naor occupiers, hoping for a relief force that may not come in time to save what's left of the city and her charges. Elenai, Kyrkenall, and the kobalin Ortok ride through the storm-wracked Shifting Lands to rekindle an alliance with the ko'aye, the only possible counter to the terrible Naor dragons. Even if they survive the hazardous trek deep through kobalin territory to find the winged...
Howard Andrew Jones' powerful world-building brings this epic fantasy to life in For The Killing of Kings, the first book of his new adventure-filled trilogy. Their peace was a fragile thing, but it had endured for seven years, mostly because the people of Darassus and the king of the Naor hordes believed his doom was foretold upon the edge of the great sword hung in the hall of champions. Unruly Naor clans might raid across the border, but the king himself would never lead his people to war so long as the blade remained in the hands of his enemies. But when squire Elenai’s aging mentor uncovers evidence that the sword in their hall is a forgery she’s forced to flee Darassus for her...